Welcome to our mc server!

Welcome to the official minecraft.varmlan.se site!

Welcome to the website, here you can find the latest news, information, live maps of the server and more.

If you have found this website from anywhere besides our server: this is a website about our Minecraft server (ip: minecraft.varmlan.se). On this server you can play survival, creative and minigames. Survival is kind of meant to be peaceful but still PVP however fights still break out from time to time :P and creative is, well, creative. Really good projects get free protection and griefing is now allowed.

The site is severly outdated, just so you know xD Head to our >Discord for the most up-to date info and support.

Server status

minecraft.varmlan.seOnline
Players: 0/100
Online players: Last update (stockholm time): 23:34:11

Latest News/Blog Posts

New Hub!Doskii - 2022-12-11

Today we launch a new compact hub to replace the old cylinder we have been using since 2013. The cylinder hub has evolved over the years with new additions, events, themes, leaderboards, Easter-eggs and ever changing mini-games (until most of them died eventually), but it is time to say goodbye. The new hub is set with a moodier theme, similar to the new survival spawn, and is more focused and easier to navigate (no more elevators) with Mario 64 styled portals leading to the three survival spawns, creative and the shop. The shop will for now simply be the old one but the idea is to eventually build a new one with new items. The remaining spots in the hub can eventually be filled with other activities, so there is room to grow. Oh, and we’ve plopped down some snow and particle generators in the new spawns for the season :).

Those who have logged out in the old cylinder hub will still be there but you can just type /hub to get to the new one, or use the portals which should remain functional for a while at least. The idea is to make the old hub available to visit in some way in the future for those good old nostalgic reasons, so you don’t have to set a home there ;).

We also want to bring attention to our recent 10-year anniversary and thank all the players who have joined our server during the last 10 years. Merry Christmas y’all.


Construction begins 5th July 2013.

Construction done

Christmas decoration

Halloween decoration

Final resting state

More Posts:

Survival just got a whole lot bigger

1.19, aw yeah!

Today we’ve opened up a huge new area in survival to play around in, freshly generated in 1.19 so no more age old pre-explored caves and tiny mountains.

While starting over entirely would have been nice, we decided it would be even nicer to preserve the old worlds so old players might still find their homes the way they left them. So instead of a completely new world we opened up a massive new area instead. 3 times the size of the old world! This will also make it easier to navigate for players unfamiliar with the structure of our server, like what happened with Survival 2 (which by the way is still there), and will make more sense when it comes to nether portals.

Speaking of nether, we have also regenerated the nether to get rid of all the old generated areas nobody was actually using anyways. This way everybody will have a fresh start with all the new nether features added a couple of updates ago.

You can find the new survival spawn from the hub. This survival world will simply be called “Survival” from now on and will be the only major portal. The old spawn and survival 2 will still be accessible via the smaller portals to the sides. This should make the decision of which world to use easy.

As you might already know from the update channel in Discord (join our Discord btw, way more news than here) the server has recently been on a path of updating one step at a time from 1.16 to 1.19. That journey is now finally over as we’ve finally arrived at 1.19.

The road to 1.19
This has been a really hard update as the server was barely holding together with duct-tape and strings and needed some serious cleanup and rework.

The first update, the one with the very long maintenance downtime, was 1.17. In it a huge amount of dead meat like broken mini-games and dead plugins was cut, and more importantly it separated creative from survival into a separate server (still the same network though!). In this update a lot of player data had to be migrated and converted (a very slow progress), a lot of features had to be let go and new features had to take its place (hence the migrations) and corrupt databases had to be mended.

These issues were only made worse by the separation of the creative world as there were now suddenly two separate servers that needed a lot of mirrored changed to the configurations and software with a bunch of small differences here and there to make it work for creative. Things like player homes that were made in the main server showed up in player’s home list in the creative server but didn’t actually work, which would cause confusion. The main server homes had to be removed from the creative server and vice versa, but after doing that everybody’s homes were suddenly under the bedrock, great. For some reason ‘y’ is an invalid key in YML while ‘x’ and ‘z’ aren’t (stupid PHP YML parser, pff). And if that wasn’t enough all players that were in creative when they logged out now had to be moved to the hub, set to survival and have their inventories cleared (sorry about that), otherwise they would keep all their creative items when going to survival. This took basically a full day to fix even with a purpose-built script as the player data isn’t exactly stored in an easily manageable format, and multiple sources had to be used to definitively figure out where a player was last seen at.

Anyhow, I won’t go into all the details and hiccups I encountered but you get the point. Luckily the following two updates (1.18 and 1.19) were now a lot easier thanks to all the work done for 1.17. There wasn’t as much broken glass left on the floor so to say.

Oh, and if you’re wondering why we had to move the creative world to a separate server: A lot of players figured out how to glitch items from creative to survival. This was already a moderate issue for many years and we tried to patch as many holes as possible but now the inventory system, which was already iffy, broke down entirely in 1.17 so something had to be done. I had planned this separation for a long time already but now, together will the big cleanup of the server I was doing anyways, felt like the perfect time to finally do it.

What changed?
Not much visibly as a lot of the work was behind the scenes. The biggest noticeable change is the creative server (including the before mentioned clearing of your inventory if you logged out there for more than a month ago, sorry) and the removal of the PVP survival server. Chat is now shared between servers and a new portal and warp system is implemented. In creative, players can now open chests and crafting utilities, which was previously blocked due to cheating. Everybody now has double the amount of homes (actually same amount but one set per server) and the render distance has been tripled when possible.

There is probably a lot more but I can’t remember them all at the moment and the rest were all uninteresting back-end changes.

The future
So, what’s next? Well the idea right now is to fix a new hub (one that isn’t riddled in dead mini-game portals), a new survival world generated in 1.19 (probably just a huge newly generated area in survival 1 with a new spawn) and to allow Bedrock Edition players to join (still have to look into this, but looks promising). We might also have to rework the entire donation perk system at some point as they are currently kind of all over the place with functionality that no longer works and overpowered commands that don’t make a lot of sense.

Any new updates should now also be easier to do and should have a much smaller delay thanks to most of the bottlenecks being gone now, so hopefully we won’t be stuck in 1.19 for 2 years.

The last thing that comes to mind is the 10-year anniversary of the server that will be coming up in October, I think. Would be fun to do something special with that, but we’ll see. If you have any suggestions please message us in Discord.

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Server Rules

To make sure the server stays fun we have to have some rules. The rules are not always extremely strictly followed and you won't usually immediately get banned (except for hacks, you probably get banned immediately for that) but other than that we are pretty forgiving. Most of the rules are meant to make the server more fun for everybody, this server is meant to be mostly friendly but a war can from time to time break out without everybody getting immediately banned.
The rules are viewable from the server by typing /rules and from the list below.

    [1] Be nice to others and don't try to make enemies.
    [2] Don't be a racist, don't discriminate others etc.
    [3] Don't use any bad language (Don't swear and don't use caps).
    [4] Do not grief!
    [5] Don't create redstone clocks.
    [6] Don't ask for op/creative/items etc.
    [7] Do not ever use mods/cheats/hacks!!
    [8] No advertising (e.g.. don't send ip's or links in the chat or anywere else).
    [9] Do not create big animal/mob farms.

Links to other places

Steam group
Discord Server